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	<title>TODAY, CREATE. &#187; Performance</title>
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	<link>http://www.todaycreate.com</link>
	<description>Home of the daily creative output and exploration of ideas for Mike Creighton, artist and programmer.</description>
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		<title>visp Officially Released</title>
		<link>http://www.todaycreate.com/2007/10/01/visp-officially-released</link>
		<comments>http://www.todaycreate.com/2007/10/01/visp-officially-released#comments</comments>
		<pubDate>Mon, 01 Oct 2007 08:20:24 +0000</pubDate>
		<dc:creator>Mike Creighton</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[AIR]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Generative]]></category>
		<category><![CDATA[Performance]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[VJ]]></category>

		<guid isPermaLink="false">http://www.todaycreate.com/2007/10/01/visp-officially-released</guid>
		<description><![CDATA[It definitely took some time. But it&#8217;s finally out. And just when I thought I had all my bases covered, Adobe has just released a new public beta of AIR along with a new public beta of Flex 3. This renders two very crucial tutorials that I put together obsolete. I&#8217;ll be working this week [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image87" src="http://www.todaycreate.com/wp-content/creations/2007/10/visp_release_logo.gif" alt="visp Release Logo" /></p>
<p>It definitely took some time. But it&#8217;s finally out. And just when I thought I had all my bases covered, Adobe has just released a new <a href="http://labs.adobe.com/downloads/air.html">public beta of AIR</a> along with a new <a href="http://labs.adobe.com/technologies/flex/flexbuilder3/">public beta of Flex 3</a>. This renders two very crucial tutorials that I put together obsolete. I&#8217;ll be working this week to update those two tutorials.</p>
<p>For now, if you&#8217;re willing to brave it, here are the links a few folks have been waiting for:</p>
<ul>
<li><a href="http://visp-vj.com">visp-vj.com</a> &#8211; The official site for <strong>visp</strong>.</li>
<li><a href="http://visp-vj.googlecode.com">visp Google Code Project</a> &#8211; This is the project&#8217;s home for source code, bug tracking, and other related nerdiness.</li>
<li><a href="http://groups.google.com/group/visp-vj">Mailing List</a> &#8211; This is the Google Groups mailing list for <strong>visp</strong>.</li>
</ul>
<p>I do want to say that <strong>visp</strong> has definitely been created with programmers in mind. You build your custom media from the ground up. I&#8217;ve tried to simply encapsulate things into the <code>flash.display.Sprite</code> class as a base (for custom media) and provide an easy API for handling both software UI input along with MIDI input.</p>
<p>If you&#8217;ve got questions, problems, bugs, or simply need some help, please head over to the <a href="http://groups.google.com/group/visp-vj">Mailing List</a>. I won&#8217;t be answering anything in the comments of this post. On the list, I&#8217;ll do my best to answer in a timely manner. And if you&#8217;ve got feature requests, they&#8217;ll be duly noted. But remember, this is opensource software, so you&#8217;re more than welcome to build the features yourself.</p>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>visp Release Update</title>
		<link>http://www.todaycreate.com/2007/08/25/visp-release-update</link>
		<comments>http://www.todaycreate.com/2007/08/25/visp-release-update#comments</comments>
		<pubDate>Sun, 26 Aug 2007 00:17:14 +0000</pubDate>
		<dc:creator>Mike Creighton</dc:creator>
				<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[AIR]]></category>
		<category><![CDATA[Apollo]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Generative]]></category>
		<category><![CDATA[Performance]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[VJ]]></category>

		<guid isPermaLink="false">http://www.todaycreate.com/2007/08/25/visp-release-update</guid>
		<description><![CDATA[+ view actual pixel screenshot image I&#8217;ve got a long list of excuses and a short list of completed milestones. However, visp is still moving forward (believe it or not). Here&#8217;s what I&#8217;ve done since the first preview post: Revised functionality (by taking a lot of the more complicated and not-100%-solid features out) Revised interface [...]]]></description>
			<content:encoded><![CDATA[<p><img class="hasLargeImage" src="http://www.todaycreate.com/wp-content/creations/2007/08/visp_v1_interface_screenshot_small.jpg" alt="visp v1 Interface Screenshot" /><span class="imageLinkHolder">+ <a href="http://www.todaycreate.com/wp-content/creations/2007/08/visp_v1_interface_screenshot.png">view actual pixel screenshot image</a></span></p>
<p>I&#8217;ve got a long list of excuses and a short list of completed milestones. However, <strong>visp</strong> is still moving forward (believe it or not). Here&#8217;s what I&#8217;ve done since the first preview post:</p>
<ul>
<li>Revised functionality (by taking a lot of the more complicated and not-100%-solid features out)</li>
<li>Revised interface size so that it&#8217;ll work with 1024&#215;768 screens (since that&#8217;s likely to be the minimum resolution for most laptop VJs)</li>
<li>Created a consistent API for creating media modules, filter modules, and transition modules</li>
<li>Set up the proper destination site and domain along with the Subversion respository</li>
<li>Combed through source code to keep formatting and variable naming consistent</li>
<li>Fixed some bugs</li>
<li>Updated codebase to use the latest public release of Apollo (beta 1) and Flex Builder 3 (beta 1)</li>
<li>Rewrote the MIDI proxy to be usable with all MIDI devices and not dependent on <a href="http://www.processing.org">Processing</a> (to reduce memory and processing overhead).</li>
<li>Rewrote the input interface so that media can be controlled via on-screen UI elements (sliders and buttons)</li>
</ul>
<p>I&#8217;ve still got some more items to go. I want to make sure folks have proper documentation and tutorials for creating their own media, filters, and transitions. I also want to make sure that simply getting the projects set up in Flex Builder 3 is very straight forward (i.e. step-by-step instructions). There <em>will</em> be a 1.0 release in mid-September; I have an <a href="http://www.adobe.com/newsletters/edge/">Adobe Edge Newsletter</a> article being published on <strong>visp</strong>, so it <em>has</em> to be done.</p>
<p>Thanks for your continued patience, everyone.</p>
]]></content:encoded>
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		<item>
		<title>visp Interface Screenshot and Features Overview</title>
		<link>http://www.todaycreate.com/2007/05/21/visp-interface-screenshot-and-features-overview</link>
		<comments>http://www.todaycreate.com/2007/05/21/visp-interface-screenshot-and-features-overview#comments</comments>
		<pubDate>Mon, 21 May 2007 07:42:25 +0000</pubDate>
		<dc:creator>Mike Creighton</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Generative]]></category>
		<category><![CDATA[Performance]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[VJ]]></category>

		<guid isPermaLink="false">http://www.todaycreate.com/2007/05/21/visp-interface-screenshot-and-features-overview</guid>
		<description><![CDATA[+ view (very) large image Everyone, I&#8217;m caught up in a project at work that&#8217;s forcing me to put a hold on the release of this software. However, I realize I need to put out some proof that this thing exists. So, above is a screen cap from the software I&#8217;ve entitled visp. And I [...]]]></description>
			<content:encoded><![CDATA[<p><img class="hasLargeImage" src="http://www.todaycreate.com/wp-content/creations/2007/05/visp_interface_screenshot_small.jpg" alt="visp VJ Software Interface" /><span class="imageLinkHolder">+ <a href="http://www.todaycreate.com/wp-content/creations/2007/05/visp_interface_screenshot.png">view (very) large image</a></span></p>
<p>Everyone, I&#8217;m caught up in a project at work that&#8217;s forcing me to put a hold on the release of this software. However, I realize I need to put out some proof that this thing exists. So, above is a screen cap from the software I&#8217;ve entitled <strong>visp</strong>.</p>
<p>And I want it to be no secret that the title comes from these words: <strong>vis</strong>ual <strong>p</strong>erformer. I also want to say that this software was designed as a prototype for a personal proof-of-concept; it isn&#8217;t intended to be software that&#8217;s supported or salable. And I actually haven&#8217;t taken the time to reflect on whether or not my concept was proved as a result of its development. Anyway, enough jibber jabber. Here&#8217;s why I built visp along with a general list of its features.</p>
<h3>The Reason(s)</h3>
<p><strong>Too much UI management.</strong> That&#8217;s why I hate VJ software. More often than not, VJ software gets you sucked into managing the UI during your performance rather than putting the emphasis on <em>performing</em>. That&#8217;s something I never really understood. I always wanted to be gestural with my performance. I wanted to be able to physically say, &#8220;Now I want the visuals to blow up.&#8221; or &#8220;Now let&#8217;s start highlighting this sound.&#8221; Instead, I found myself using the keyboard and mouse to manage some UI element, forcing me to miss those precious cues. Granted, yes, I could use some sort of controller (MIDI or OSC or something hacked together). But that leads me to my next irk.</p>
<p><strong>Too much focus on clip triggering.</strong> I don&#8217;t think like this. I&#8217;ve got an interactive media background. I think in dynamics. I think in variables and rule sets. I don&#8217;t think in terms of linear media (generally). Almost all the software out there has this huge focus on layering video clips and that&#8217;s just not for me. So, yes, while I can gesturally trigger clips using some sort of controller, adjusting layer opacities and filters using sliders, I&#8217;m still limited to the linear pre-rendered footage in my library. And it just doesn&#8217;t suit my tastes. So, you may ask, why not use something programmatic like <a href="http://processing.org">Processing</a> or <a href="http://cycling74.com">Max/MSP/Jitter</a> or <a href="http://www.derivativeinc.com/">Touch</a>?</p>
<p><strong>Maintaining visual continuity is so difficult.</strong> In a lot of these other software environments, you can build very beautiful, very dynamic, and very interactive visuals. However, moving from one visual construct to another is no simple task. There&#8217;s no &#8220;meta&#8221; application that really lets you string these pieces together in a unified environment (unless you build it yourself). I started off actually doing just that for Processing applets but was instantly thwarted due to a bug in the latest build. Fortunately, I had access to Adobe&#8217;s new desktop platform, codenamed <a href="http://www.adobe.com/go/apollo">Apollo</a>.</p>
<h3>The Solution</h3>
<p>Apollo came at just the right time. I could leverage my abundant Flash / ActionScript kung-fu. I could develop a standalone desktop application (that gave me access to native OS windows). And I could leverage the very easy-to-use Flex paradigm of application development. The Flash 9 Player was miles ahead of the Flash 8 Player, so I thought I&#8217;d take her for a spin.</p>
<p>Also, I wanted as much of a hands-off-the-keyboard-and-mouse experience as possible. I need to evaluate still where I&#8217;ve succeeded and where I&#8217;ve failed. Frankly, right now if you don&#8217;t have a MIDI controller, this thing is useless.</p>
<h3>The Features</h3>
<p>I&#8217;m just going to list these off in no particular order and with no real explanation. That&#8217;ll all come when it gets released.</p>
<ul>
<li>Support for development of your own &#8220;Modules&#8221; that essentially give you a Flash canvas to play in and do whatever your heart desires</li>
<li>Module browser using thumbnails you make yourself</li>
<li>Full MIDI support using an external, standalone Java applet (also opensource)</li>
<li>6 slider-like MIDI inputs for use in your own custom &#8220;Modules&#8221;</li>
<li>4 velocity-aware button-like MIDI inputs for use in your own custom &#8220;Modules&#8221;</li>
<li>Support for <em>transitioning</em> between Modules (using built-in Transitions). You choose the duration and the transition effect.</li>
<li>Change the stage&#8217;s background color (wow)</li>
<li>Two active filters can be going at a time, with up to three MIDI assignable sliders &#8211; and a UI interface that you build yourself</li>
<li>Output your visuals in a separate, chrome-less window of 320&#215;240 or 640&#215;480 resolution (thank you Apollo team)</li>
<li>Real-time 640&#215;480 preview screen</li>
<li>BPM Tempo Tapper for assigning some beat-driven automation to the input sliders and buttons. It&#8217;s not audio-driven but VJ-driven. You gotta tap the tempo yourself.</li>
<li>FPS (frames per second) display</li>
<li>OS X and Windows compatible &#8212; seriously &#8212; I&#8217;m actually able to jump back and forth with the same codebase and same modules without any hiccups or platform-specific code!</li>
<li>It&#8217;s internet aware &#8211; that&#8217;s the beauty of Apollo.</li>
</ul>
<p>That&#8217;s all I&#8217;m going to say about this thing for now. But feel free to post questions. I&#8217;ll be happy to answer them.</p>
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