<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Motion-generated Cityscape</title>
	<atom:link href="http://www.todaycreate.com/2010/05/02/motion-generated-cityscape/feed" rel="self" type="application/rss+xml" />
	<link>http://www.todaycreate.com/2010/05/02/motion-generated-cityscape</link>
	<description>Home of the daily creative output and exploration of ideas for Mike Creighton, artist and programmer.</description>
	<lastBuildDate>Wed, 18 Jan 2012 05:42:00 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: Bobby</title>
		<link>http://www.todaycreate.com/2010/05/02/motion-generated-cityscape/comment-page-1#comment-8510</link>
		<dc:creator>Bobby</dc:creator>
		<pubDate>Tue, 29 Jun 2010 07:16:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.todaycreate.com/?p=446#comment-8510</guid>
		<description>Would you ever consider Publishing a DVD Teaching Series on some of these things?

I&#039;m so busy with so many technologies that I don&#039;t have time to get into the generative research I&#039;ve done on Bayesian Networks (HMM) and Petri-Nets.

I would gladly pay money to learn from you Amazing level of experience.

I&#039;m so far behind, do you have an Archive of all your categories related to Flash ActionScript 3.0 and C++, the two environments I work in.

I use Flash CS5 &amp; FlashBuilder4 on the Mac, and on my BOOTCAMP I have Windows Server 2008 R2 installed and am developing experiments in Visual Studio 2010.

The reason I&#039;m busy is I just got kicked off Medicaid because of State Budget problems.

The reason I&#039;ve been slow to research (2 1/2 years reading Musimatics, Music and Probability and brushing up on the process of solving systems of Linear Equations, and of course MATLIB.

But in the end my Epilepsy condition slows me down.  But that&#039;s part of the reason I do research.

Please say you&#039;ll provide an Archive of your work,  OR better yet, Courseware that can be purchased at a later time.

Your one of the most amazing talents I&#039;ve seen in ActionScript 3.0, 3D and C++

I have yet to delve into Cinder and &quot;Generative&quot;

I have used Max/MSP and Jitter.

Thanks for your cool posts.</description>
		<content:encoded><![CDATA[<p>Would you ever consider Publishing a DVD Teaching Series on some of these things?</p>
<p>I&#8217;m so busy with so many technologies that I don&#8217;t have time to get into the generative research I&#8217;ve done on Bayesian Networks (HMM) and Petri-Nets.</p>
<p>I would gladly pay money to learn from you Amazing level of experience.</p>
<p>I&#8217;m so far behind, do you have an Archive of all your categories related to Flash ActionScript 3.0 and C++, the two environments I work in.</p>
<p>I use Flash CS5 &amp; FlashBuilder4 on the Mac, and on my BOOTCAMP I have Windows Server 2008 R2 installed and am developing experiments in Visual Studio 2010.</p>
<p>The reason I&#8217;m busy is I just got kicked off Medicaid because of State Budget problems.</p>
<p>The reason I&#8217;ve been slow to research (2 1/2 years reading Musimatics, Music and Probability and brushing up on the process of solving systems of Linear Equations, and of course MATLIB.</p>
<p>But in the end my Epilepsy condition slows me down.  But that&#8217;s part of the reason I do research.</p>
<p>Please say you&#8217;ll provide an Archive of your work,  OR better yet, Courseware that can be purchased at a later time.</p>
<p>Your one of the most amazing talents I&#8217;ve seen in ActionScript 3.0, 3D and C++</p>
<p>I have yet to delve into Cinder and &#8220;Generative&#8221;</p>
<p>I have used Max/MSP and Jitter.</p>
<p>Thanks for your cool posts.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andy</title>
		<link>http://www.todaycreate.com/2010/05/02/motion-generated-cityscape/comment-page-1#comment-8049</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Wed, 05 May 2010 10:09:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.todaycreate.com/?p=446#comment-8049</guid>
		<description>Really nice - hope its ok, i ran a post on it over at digital urban - http://digitalurban.blogspot.com/2010/05/motion-generated-cityscape-in-cinder.html

Andy :)</description>
		<content:encoded><![CDATA[<p>Really nice &#8211; hope its ok, i ran a post on it over at digital urban &#8211; <a href="http://digitalurban.blogspot.com/2010/05/motion-generated-cityscape-in-cinder.html" rel="nofollow">http://digitalurban.blogspot.com/2010/05/motion-generated-cityscape-in-cinder.html</a></p>
<p>Andy :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dan Lipert</title>
		<link>http://www.todaycreate.com/2010/05/02/motion-generated-cityscape/comment-page-1#comment-8037</link>
		<dc:creator>Dan Lipert</dc:creator>
		<pubDate>Mon, 03 May 2010 21:29:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.todaycreate.com/?p=446#comment-8037</guid>
		<description>Love it!  It&#039;s always interesting (to me at least) to see how human created systems mirror those created by &#039;less-intelligent&#039; lifeforms.  A visually recognizable system of a modern city arises with what is probably not a terribly complex algorithm.  This work definitely makes me question humanity&#039;s free-will in urban development.</description>
		<content:encoded><![CDATA[<p>Love it!  It&#8217;s always interesting (to me at least) to see how human created systems mirror those created by &#8216;less-intelligent&#8217; lifeforms.  A visually recognizable system of a modern city arises with what is probably not a terribly complex algorithm.  This work definitely makes me question humanity&#8217;s free-will in urban development.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mike Creighton</title>
		<link>http://www.todaycreate.com/2010/05/02/motion-generated-cityscape/comment-page-1#comment-8006</link>
		<dc:creator>Mike Creighton</dc:creator>
		<pubDate>Mon, 03 May 2010 08:09:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.todaycreate.com/?p=446#comment-8006</guid>
		<description>FELIX! You wouldn&#039;t believe what I&#039;ve been doing for the last two hours:

Trying to figure out a way to render this stuff in Sunflow (and researching general radiosity renderers / global illumination systems).

Here&#039;s my current thinking:

This week I&#039;m gonna create a proof-of-concept. I&#039;ll try to take all this data and write it out to a &lt;a href=&quot;http://sfwiki.geneome.net/index.php5?title=SC_Notes&quot; rel=&quot;nofollow&quot;&gt;Sunflow scene file&lt;/a&gt;. Much like &lt;a href=&quot;http://toxi.co.uk/blog/2006/12/point-cloud-experiments-with-sunflow.htm&quot; rel=&quot;nofollow&quot;&gt;toxi did with some point data&lt;/a&gt; a long time ago. Since Sunflow is a Java-based renderer, the only way to get the data in will be through its scene file format.

My current hang-ups are based on translating the default &quot;camera&quot; from Cinder plus the inversion of the y-coordinates into something that&#039;s Sunflow-friendly. Easiest way to get going will be to create a default OpenGL &quot;camera&quot; (though there&#039;s no such thing, really), and rewrite all my positioning logic to fit in that space.

In my mind&#039;s eye, I really want these final renders to have ambient occlusion, depth of field, and all that good stuff. We&#039;ll see if I can make it happen because I really want this stuff to look good.</description>
		<content:encoded><![CDATA[<p>FELIX! You wouldn&#8217;t believe what I&#8217;ve been doing for the last two hours:</p>
<p>Trying to figure out a way to render this stuff in Sunflow (and researching general radiosity renderers / global illumination systems).</p>
<p>Here&#8217;s my current thinking:</p>
<p>This week I&#8217;m gonna create a proof-of-concept. I&#8217;ll try to take all this data and write it out to a <a href="http://sfwiki.geneome.net/index.php5?title=SC_Notes" rel="nofollow">Sunflow scene file</a>. Much like <a href="http://toxi.co.uk/blog/2006/12/point-cloud-experiments-with-sunflow.htm" rel="nofollow">toxi did with some point data</a> a long time ago. Since Sunflow is a Java-based renderer, the only way to get the data in will be through its scene file format.</p>
<p>My current hang-ups are based on translating the default &#8220;camera&#8221; from Cinder plus the inversion of the y-coordinates into something that&#8217;s Sunflow-friendly. Easiest way to get going will be to create a default OpenGL &#8220;camera&#8221; (though there&#8217;s no such thing, really), and rewrite all my positioning logic to fit in that space.</p>
<p>In my mind&#8217;s eye, I really want these final renders to have ambient occlusion, depth of field, and all that good stuff. We&#8217;ll see if I can make it happen because I really want this stuff to look good.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: felix</title>
		<link>http://www.todaycreate.com/2010/05/02/motion-generated-cityscape/comment-page-1#comment-8003</link>
		<dc:creator>felix</dc:creator>
		<pubDate>Mon, 03 May 2010 05:50:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.todaycreate.com/?p=446#comment-8003</guid>
		<description>looks cool. is there any options for sunflow type rendering with cinder? That would be sweet.</description>
		<content:encoded><![CDATA[<p>looks cool. is there any options for sunflow type rendering with cinder? That would be sweet.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

