Motion-generated Cityscape

Spent most of today trying to pull off an idea that I had in my head since the last time I wrote. The idea came to me as soon as I saw a piece called Ephimicropolis by contemporary artist Peter Root. Most of his work is pretty compelling, visually dense, and labor-intensive.
But I thought, hey, I love doing stuff that creates visual rhythm with similar shapes and iteration (see here and here and here and here). And I’m really into this idea that my captured motion data can be turned into something structural, becoming an input stream for a different set of dimensions. I’m almost literally painting an entire world here.
Anyway, now I need to actually start playing with how this thing looks. With lighting and the camera and texture and distribution of elements. Oh, and all of this was built using Cinder.
Here’s a time-lapse render, so you can see it build up:
Here are some of the in-progress renders that happened along the way as I was stumbling my way through all this:






















