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I recently discovered a huge disconnect between text-based 3D graphics programming and my brain. It was quite an unpleasant discovery.
Out of frustration, I decided to turn to a more graphical, procedural approach. For some reason when it comes to 3D, I really need a UI and “objects”. It’s all too abstract when I’m dealing with lines of code.
So I’m trying out visual procedural programming. And I’m starting with Derivative’s TouchDesigner. I was introduced to the application long ago, back in 2005 at FITC. But it’s gone through a complete rewrite and UI overhaul.
A certain Steve Mason (former coworker at Odopod and most recently at Obscura Digital) re-introduced me to the application a couple months ago. He’s done some seriously amazing stuff with it already.
And tonight, I made a spherical 3D particle cloud. Nothing revolutionary, but there is some serious power and possibility embedded in this application. The UI is absolutely next level and intriguing. I highly recommend you download it and have a run through the video tutorial screencasts. It’s a Windows-only application (sadly). And it’s still buggy since it’s in very active development. I’d recommend you download the latest experimental release. I had more luck with it than the main release on their Downloads page from May of this year.
5 Responses to Getting in Touch with TouchDesigner
on August 13th, 2009 at 12:25 am
Looks like a fun app! Think it would run ok in, VMWare?
on August 13th, 2009 at 8:43 am
I actually tried running it in Parallels first, but my virtual machine was actually a Boot Camp partition, so everything went to hell really quickly. I’m going to try creating a new Windows 7 virtual machine first, then Windows XP if that flakes. I’ll let you know what the performance is like.
on August 13th, 2009 at 8:55 am
I just want to point out that I abandoned the Win 7 attempt, since the sys requirements indicate a certain dislike for Vista. Still going to try Win XP in Parallels, but these requirements don’t look favorable:
TouchDesigner will only run on this configuration or better:
on August 13th, 2009 at 9:17 am
Blah. Don’t even bother. It’s a no-go. TouchDesigner needs actual Nvidia drivers and the full 512MB of the video card. It couldn’t even draw the application’s UI correctly.
on August 13th, 2009 at 9:30 am
That’s too bad. Well, thanks for the heads up!