Getting in Touch with TouchDesigner

I recently discovered a huge disconnect between text-based 3D graphics programming and my brain. It was quite an unpleasant discovery.
Out of frustration, I decided to turn to a more graphical, procedural approach. For some reason when it comes to 3D, I really need a UI and “objects”. It’s all too abstract when I’m dealing with lines of code.
So I’m trying out visual procedural programming. And I’m starting with Derivative’s TouchDesigner. I was introduced to the application long ago, back in 2005 at FITC. But it’s gone through a complete rewrite and UI overhaul.
A certain Steve Mason (former coworker at Odopod and most recently at Obscura Digital) re-introduced me to the application a couple months ago. He’s done some seriously amazing stuff with it already.
And tonight, I made a spherical 3D particle cloud. Nothing revolutionary, but there is some serious power and possibility embedded in this application. The UI is absolutely next level and intriguing. I highly recommend you download it and have a run through the video tutorial screencasts. It’s a Windows-only application (sadly). And it’s still buggy since it’s in very active development. I’d recommend you download the latest experimental release. I had more luck with it than the main release on their Downloads page from May of this year.

















